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SKY HERO
The first game of our Studio, a slapstick endless runner where real time weather is used to influence the gameplay. Ready to jump?, take the mantle of John Scoria, a brave soldier jumping from a never-ending skyscraper to defend his honor.
LEARNING TO JUMP
Sky Hero started as many dreams do, a simple idea on the back of a napkin, what we thought would take only six months to make ended up becoming one of our greatest challenges and spinning off a full-on game development company.
JOHN IS BORN
John is based on one of the Hero kids that defended the Chapultepec castle during the French siege, legend has it that when time came to surrender, he enveloped himself with the flag and jump over the fence to defend his nation honor.
FROM ZERO TO HERO
Sky, and its hero, John, went through many design iterations before finally settling on their final look. We started with an 8 bit look that eventually turned into the style that went out to guide the rest of the design decisions
ENEMY OF MINE
We designed a set of enemies for each stage we had, such as flying dragons, mustached barrels, exploding fireworks and saw-wielding birds, we recorded sound effects for each one of them and began testing them inside the gameplay
STAGE DESIGN
We envisioned and designer three different stages, the Royal Castle, the Dragon’s Temple and The Ancient Ruins, for each one of them we also designed a set of supporting enemies and characters.
DYNAMIC STAGES
Each stage we designed changes as the game progresses, for instance the Royal Castle begins crumbling due to the siege of the combating enemies
ORIGINAL WORK
Sky Hero hit the stores in early 2008, it became featured in the Apple Store and stayed there for a couple of weeks, in was translated in 12 different languages and later launched again, with more features for the Google Play Store of a div block.
GAMEPLAY
For a game to be interesting and successful it has to be delightful yet challenging to play. We spent months testing our gameplay wherever we could. We took it to high schools as the kids were coming out and asked them to play in order to get their opinion, we wanted to be sure we had a hit on our hands.
WEAPONS AND POWERUPS
Sky Hero feeds from our love of gaming. We wanted swords, shields and superpowers, this was the place where our internal children were able to come out to play, and create.
SLAPTICK POWERS
We wanted our game full of treasures to find, items to discover, power-ups to get and use. We designed a set of costumes for John and many other little quirks and dispersed them throughout the game for players to find.
SLAPTICK POWERS
We wanted our game full of treasures to find, items to discover, power-ups to get and use. We designed a set of costumes for John and many other little quirks and dispersed them throughout the game for players to find.
SOARING SKY HIGH
Sky Hero hit the stores in early 2008, it became featured in the Apple Store and stayed there for a couple of weeks, in was translated in 12 different languages and later launched again, with more features for the Google Play Store

LET'S MAKE AMAZING GAMES TOGETHER

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